HELION — Relay 07
A sci-fi arena shooter. Warm up on the amber targets, claim the Ion Lance at the reactor, or fill a room of eight for Team Slayer, Cyan against Amber.
Relay 07 is a 48 by 56 metre arena of pale concrete terraces, side galleries, cover and stairs around a central reactor, lit with cyan and amber navigation lights, ambient occlusion, bloom and fog.
Open a room and the arena is yours even before anyone joins: amber targets sit around the terraces, and walking up to the reactor claims two Ion Lance charges. Press Q to equip it; when both are spent you are back on the Arc Carbine.
Slots alternate Cyan and Amber, so even two players are opponents. You have 100 shield over 100 health: shields recover after a few seconds without damage, health never does. Team Slayer ends at 25 eliminations or five minutes, with a short intermission before the next round.
Built from a prompt
How it was built
The brief this demo started from, and what the AI did with it inside the editor.
The brief, verbatim:
Let's work on the halo-style-fps-mvp.md spec. Use the editor and the docs at docs.airogeledit.org. File support tickets if something is missing.
The spec described a small networked Halo-inspired shooter: deliberate movement, regenerating shields over non-regenerating health, two carried weapons, a contested power weapon and one map. The agent read the multiplayer and character documentation first and corrected the spec where it disagreed with the engine, then built in passes, writing each one into the project README.
- The first pass turned the starter scene into a first-person movement and vitality prototype: rooms of one to eight with late joining, seven slotted characters, a first-person camera with mouse look, and a scene authority that handles hits, regeneration, death and respawn. Two support tickets settled how shields, aim and first-person facing should work; the agent recorded the answers in the README.
- The overhaul authored the arena itself, replaced the combined-health workaround with native 100 shield plus 100 health, and configured native Arc Carbine, Breach and Ion Lance weapons with enemy-only damage and a limited-ammo reactor pickup. It added solo targets, team scoring, reconstruction, a round timer and intermission, HUD readouts, a geometric first-person weapon and original synthesized shot and hit sounds, plus ambient occlusion, bloom, ACES tone mapping and fog.
- Later fixes parented the weapon to the camera to remove walking jitter, corrected reversed strafing, and reconciled the live project against the editor draft.
It verified the rules with nine local Lua tests and a Jolt smoke check, then ran a real room with a browser player against a server bot through a full five-minute match, Cyan 2 to 1, and watched it reset after the intermission. Preflight returned no errors or warnings before release 12 went live on 29 October.
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